#pragma once
#include "UltimatePhysicsScene.h"
#include "UltimatePhysicsActorMock.h"
#include "UltimatePhysicsActorDescMock.h"

class UltimatePhysicsSceneMock :
	public UltimatePhysicsScene
{


public:
	UltimatePhysicsSceneMock();
	~UltimatePhysicsSceneMock(void);

	virtual bool initScene();

	virtual UltimatePhysicsActor * createPhysicsActor(UltimatePhysicsActorDesc *desc,Ogre::Vector3 position, Ogre::Quaternion orientation, bool isKinematic, bool isStatic, int collisionGroup,int weight=1);
	virtual UltimatePhysicsActorDesc * createPhysicsActorDesc();
	virtual void destroyPhysicsActor(UltimatePhysicsActor* actor);
	virtual void createPhysicsPlane(int height,int collisionGroup);
	virtual void setGravity(int x, int y, int z);
	virtual void addContactListener(UltimatePhysicsContactListener* listener);

	virtual void stepSimulation(float elapsedTime);

};

